Design Pattern
1.0
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Here is a list of all class members with links to the classes they belong to:
- s -
SaveState() :
Design_Pattern.Runtime.Behavioral.Memento.IOriginator< T >
Send< TEventArgs >() :
Design_Pattern.Runtime.Behavioral.Mediator.IMediatorParticipant
SetState() :
Design_Pattern.Runtime.Behavioral.State.StateContext< TState >
SetStrategy() :
Design_Pattern.Runtime.Behavioral.Strategy.StrategyContext< TStrategy >
SingletonAccessedEventArgs() :
Design_Pattern.Runtime.Creational.Singleton.Events.SingletonAccessedEventArgs< T >
SingletonCreatedEventArgs() :
Design_Pattern.Runtime.Creational.Singleton.Events.SingletonCreatedEventArgs< T >
SingletonDestroyedEventArgs() :
Design_Pattern.Runtime.Creational.Singleton.Events.SingletonDestroyedEventArgs< T >
SingletonDuplicateDetectedEventArgs() :
Design_Pattern.Runtime.Creational.Singleton.Events.SingletonDuplicateDetectedEventArgs< T >
SingletonMonoBehaviourAccessedEventArgs() :
Design_Pattern.Runtime.Creational.Singleton.Events.SingletonMonoBehaviourAccessedEventArgs< T >
SingletonMonoBehaviourCreatedEventArgs() :
Design_Pattern.Runtime.Creational.Singleton.Events.SingletonMonoBehaviourCreatedEventArgs< T >
SingletonMonoBehaviourDestroyedEventArgs() :
Design_Pattern.Runtime.Creational.Singleton.Events.SingletonMonoBehaviourDestroyedEventArgs< T >
SingletonMonoBehaviourDuplicateDetectedEventArgs() :
Design_Pattern.Runtime.Creational.Singleton.Events.SingletonMonoBehaviourDuplicateDetectedEventArgs< T >
StartTime :
Design_Pattern.Runtime.Behavioral.EventQueue.Events.EventProcessingStartedEventArgs
,
Design_Pattern.Runtime.Behavioral.TemplateMethod.Events.AlgorithmStartEventArgs< T >
State :
Design_Pattern.Runtime.Behavioral.CircuitBreaker.CircuitBreakerContext
,
Design_Pattern.Runtime.Behavioral.DirtyFlag.DirtyFlagContext< T >
,
Design_Pattern.Runtime.Behavioral.DirtyFlag.IDirtyFlaggable
,
Design_Pattern.Runtime.Behavioral.State.Events.StateEventArgs< TState >
StateChanged :
Design_Pattern.Runtime.Behavioral.DirtyFlag.DirtyFlagContext< T >
,
Design_Pattern.Runtime.Behavioral.DirtyFlag.IDirtyFlaggable
,
Design_Pattern.Runtime.Behavioral.State.StateContext< TState >
StateChangedEventArgs() :
Design_Pattern.Runtime.Behavioral.State.Events.StateChangedEventArgs< TState >
StateChanging :
Design_Pattern.Runtime.Behavioral.State.StateContext< TState >
StateContext() :
Design_Pattern.Runtime.Behavioral.State.StateContext< TState >
StateEntered :
Design_Pattern.Runtime.Behavioral.State.StateContext< TState >
StateEntering :
Design_Pattern.Runtime.Behavioral.State.StateContext< TState >
StateEventArgs() :
Design_Pattern.Runtime.Behavioral.State.Events.StateEventArgs< TState >
StateExited :
Design_Pattern.Runtime.Behavioral.State.StateContext< TState >
StateExiting :
Design_Pattern.Runtime.Behavioral.State.StateContext< TState >
StateUpdated :
Design_Pattern.Runtime.Behavioral.State.StateContext< TState >
StepCompletedEventArgs() :
Design_Pattern.Runtime.Behavioral.TemplateMethod.Events.StepCompletedEventArgs< T >
StepName :
Design_Pattern.Runtime.Behavioral.TemplateMethod.Events.StepCompletedEventArgs< T >
Strategy :
Design_Pattern.Runtime.Behavioral.Strategy.Events.StrategyExecutedEventArgs
,
Design_Pattern.Runtime.Behavioral.Strategy.Events.StrategyExecutingEventArgs
StrategyChanged :
Design_Pattern.Runtime.Behavioral.Strategy.StrategyContext< TStrategy >
StrategyChangedEventArgs() :
Design_Pattern.Runtime.Behavioral.Strategy.Events.StrategyChangedEventArgs< TStrategy >
StrategyChanging :
Design_Pattern.Runtime.Behavioral.Strategy.StrategyContext< TStrategy >
StrategyContext() :
Design_Pattern.Runtime.Behavioral.Strategy.StrategyContext< TStrategy >
StrategyExecuted :
Design_Pattern.Runtime.Behavioral.Strategy.StrategyContext< TStrategy >
StrategyExecutedEventArgs() :
Design_Pattern.Runtime.Behavioral.Strategy.Events.StrategyExecutedEventArgs
StrategyExecuting :
Design_Pattern.Runtime.Behavioral.Strategy.StrategyContext< TStrategy >
StrategyExecutingEventArgs() :
Design_Pattern.Runtime.Behavioral.Strategy.Events.StrategyExecutingEventArgs
Subscribe() :
Design_Pattern.Runtime.Behavioral.Observer.IObservable< T >
,
Design_Pattern.Runtime.Behavioral.Observer.ObserverContext< T >
Success :
Design_Pattern.Runtime.Structural.Bridge.Events.OperationCompletedEventArgs
Successful :
Design_Pattern.Runtime.Structural.Facade.Events.AfterFacadeOperationEventArgs
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1.10.0