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Design Pattern 2.2.0
|
| ▼ Runtime | |
| ▼ Behavioral | |
| ► ChainOfResponsibility | |
| ► CircuitBreaker | |
| ► Command | |
| ► DirtyFlag | |
| ► EventQueue | |
| ► Interpreter | |
| ► Iterator | |
| ► Mediator | |
| ► Memento | |
| ► Observer | |
| ► State | |
| ► Strategy | |
| ► TemplateMethod | |
| ► Visitor | |
| ▼ Common | |
| ILogger.cs | |
| LogLevel.cs | |
| ▼ Creational | |
| ► AbstractFactory | |
| ► Builder | |
| ► FactoryMethod | |
| ► ObjectPool | |
| ► Prototype | |
| ► Singleton | |
| ▼ Structural | |
| ► Adapter | |
| ► Bridge | |
| ► Composite | |
| ► Decorator | |
| ► Facade | |
| ► Flyweight | |
| ► Proxy |